This area damage doesn't crit, but if your initial hit that caused area damage was a crit, then the area damage will have increased damage (like a crit but without the yellow numbers) since Area Damage is a certain % of the damage of the original hit. You have a 20% flat chance to cause X% amount of area damage to all enemies within 10 yards of your target. Taken from the Diablo 3 forums (March 2014): Here is an in-depth guide about area damage that was featured on official diablo 3 website. Because the chance is static 20% and they used damage variable X. There is also possible naming title bug on this stat which could cause some confusion.It says "Area Damage Chance : X%" where the title should be just "Area Damage : X%". However if you made critical strike on target that triggered area damage then it will splash X% of the critical damage you made. When triggered area damage instances can't crit on their own(no yellow numbers). Making Area damage more effective when used with aoe spells on large groups. Where X is "area damage" bonus gained from items and paragon levels(if skilled).Įach enemy that takes any damage from your hero, whether from aoe,DOT or single target spell/attack,will have 20% chance to deal X% of the damage it received in 10 yards radius around him. " All attacks have a 20% chance to also deal X% of the damage to In your inventory>details>offense you can see statistic called Area Damage.
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