![]() ![]() The heroes could have been done better though. The combat system is probably too complex at times because the auto combat does a terrible job at it, especially if your army has any cavalry. Because of this the first tiers don't become completely useless after the midgame. Mainly because of the fact that they completely changed how defense and resistance works. The combat system itself is also one of the strongest points of the game. A strong random map generator combined with the fact that buildings affect your cities inside their domain is very interesting. The strategic map is in my opinion, probably the best improvement from the older games. It was a huge pain to keep track on all the buffs your units had after the midgame, even though they had a separate interface for this. I wasn't a big fan of the global enchantments of the older games. I think the class system is quite interesting though it probably has a too major role compared to the specializations.
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